
Nami gets less healing and more feeling (pain) for your opponents.
#Tempest shadow Patch
The Legend nerf was one of our final additions to this patch after seeing Legend comps emerge a bit too powerful during PBE and simulations. With this change, these empowered attacks will happen more often, but won’t (literally) randomly one-shot a carry. Previously, Warrior has relied on low-probability-but-high-impact empowered attacks that could one shot an enemy carry. For those who weather the storm to reach Tempest 6 and 8, your efforts will be rewarded with quite a bit more damage. Tempest has seen a lot of play as a two piece splash trait for crowd control, but the extra board-wide damage on top of that has turned that splash into a tsunami. So now we’re treating the Attack Damage bonus from Guild differently than the Ryze Ability Power bonus. We’ve always treated Attack Damage and Ability Power as equal, but since every unit attacks, Attack Damage matters a lot more. Nerfing the most Talonted member of the Guild. Large, like the amount of physical damage coming from auto attacks this set-an issue we will be dealing with this patch in our AD rebalance section. We’re giving our favorite mini purple people eater a light early game nerf that will become more noticeable as the carries get to carrying capacity. Zz’Rot Portal is buying too much time as a discount frontliner for our high ramp, high damage late game carries. Aurelion Sol Black Hole increased damage amplification after 18 sec: 33% ⇒ 15%.Aurelion Sol Black Hole time until increased size and damage: 15 sec ⇒ 18 sec.She will now receive the Rage after the enrage effect ends. Jinx Bugfix: Ragewing Jinx no longer receives Rage from her Ability while enraged.By putting them more in line with other late game carries, we provide more room for diverse boards. These two 10-cost Dragons are crowding out the skies in late game boards. Now that she has that extra chomp, we’re taking some of her Attack Damage to keep her rage in check. Trainer Nomsy Health per Snack: 20 ⇒ 25Įarlier in this patch, we gave Jinx more Mana on her Chompers refund, increasing her magic damage over the course of the fight through additional casts.Guild base Attack Damage bonus from Talon: 5 ⇒ 8.

Bugfix: Players can no longer toggle between Astral tiers during Planning Phase.Nomsy is weaker in Stage 2 but will be stronger later with investment, breaking even at 35 snacks (halfway through two-star Nomsy). Okay, like the Astral togglers who place units to hit Astral 9 before their roll down, I’m done here. You don’t need a telescope to toggle your vision onto these Astral adjustments. It doesn’t take an astrologist to predict these changes. You don’t have to be a rocket scientist to see these Astral changes on the horizon.
#Tempest shadow update
We’ve got a larger than usual mid-patch update to allow for more diverse boards both in the early and late game as we head into more competitive tournaments (and ranked climbing for the rest of us).
